Archive for the ‘Digital Cinema’ Category

Holographic Video moves closer to reality

Scientists say they have taken a big step toward displaying live video in three dimensions — a technology far beyond 3-D movies and more like the “Star Wars” scene in which a ghostly Princess Leia image pleads, “Help me, Obi-Wan Kenobi.

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In that classic movie, the audience sees her back before a new camera perspective shows her face. Such a wraparound view of a moving image was just movie-trick fantasy in the 1977 film, but now?

“It is actually very, very close to reality. We have demonstrated the concept that it works. It’s no longer something that is science fiction,” said Nasser Peyghambarian of the University of Arizona.

Actually, the results he and colleagues report in Thursday’s issue of the journal Nature look more like a slide show than a video. In experiments, the technology displayed a new image only every two seconds. That’s only about one-sixtieth as fast as the system would need to produce true video.

The image also gave only a 45-degree range of viewing angles because the original was shot with 16 cameras in an arc.

But Peyghambarian figures that with more development — and more cameras — his team can produce a true 3-D video screen that might reach living rooms in perhaps a decade. And you wouldn’t need those funny glasses to enjoy it.

Apart from the possibilities for entertainment, it might allow doctors in multiple places around the world to collaborate on live surgery, he said. If the screen were placed flat on a table, they could get a 360-degree view by walking around, just as if the patient were lying there.

While the 3-D image would not actually be projected into the air, that’s how it would appear to a person looking into the screen.

Other possibilities, Peyghambarian said, including eye-catching ads at shopping malls and a technique to enable designers of cars or airplanes to make changes more quickly. Live 3-D video could also help the military train troops, he said.

We see objects by perceiving the light that bounces off them. Peyghambarian’s technology uses holograms, two-dimensional images that reconstruct the light that would have bounced off a physical object, making it look 3-D.

In contrast, technology used for 3-D movies like “Avatar” or the election-night “hologram” of a CNN reporter in 2008 produces images that don’t show different views from different angles, as a genuine hologram or a real object does, Peyghambarian said.

Many people have seen holograms of still images. The Arizona group is one of maybe half a dozen around the world that are trying to move that technology into 3-D video, said V. Michael Bove Jr. of the Massachusetts Institute of Technology Media Lab.

Bove said several groups, including his own, have in fact produced such videos, achieving the magic rate of 30 frames a second. But those displays are only about the size of a postcard or smaller, he said, and one big challenge is how to make the display bigger.

The Arizona group uses a plastic plate that stores and displays an image until another image is written electronically on it. That approach might someday allow for much bigger images, said Bove, who is collaborating with the Arizona researchers but did not participate in the new study.

Peyghambarian said he now gets an image every two seconds on a 4-by-4-inch device. His team also has a 1-foot-square plate, but that takes longer to replace images.

He would like to scale up to plates about 6 or 8 feet square to show people at full size, so they could appear at meetings without having to actually show up.

His work was sponsored by the National Science Foundation and the military.

Bove compared the state of holographic video research to that of developing television about 80 years ago. Different groups are taking different approaches, and it is not clear which technology will prove best, he said.

In any case, he said, the Arizona system “produces bright, sharp holographic images…. This thing is beautiful.”

Source: Detroit Free Press

Location Filmmaking 2011 Finalists Announced

Dodge College of Film and Media Arts announced today the finalists for the new Location Filmmaking program.  During the month of January, two films will be shot, one a live action 3D film lead by Bill Dill, A.S.C. and the other a film combining live action and visual effects lead by Scott Arundale.  The completed films will be presented in the Folino Theater on Friday, April 29th at 7pm.

The two teams selected for either 3D or VFX film projects will be announced November 20.

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3D Location Finalists

Cottontail by James Humphreys

Director:  Rob Himebaugh

Producer: Natalie Testa

Cinematographer: Scotty Field

Editor: Arica Westadt

Sound Designer: Sean Yap

Production Designer: Ryan Phillips

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Gift of the Maggie by Ben Kepner

Director:  Chris Bryant

Producers: Jane Winternitz & Samantha Price

Cinematographer: Greg Cotton

Stereographer: Tashi Trieu

Editors: Chase Ogden & Matt Kendrick

Production Designer: Jeanette Sanker

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The Harvest by Turner Jacobs

Director:  Alexander Gaeta

Producer: Missy Laney

Cinematographer: Trevor Wineman

Stereographer: Andrew Finch

Editor: Ryan Kaplan

Sound Designer: Cody Peterson

Production Designer: Christy Gray

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A Smart Fly by Brandon Wade

Director:  Brandon Wade

Producer: Zach Mason

Cinematographer: Jason Bonninger

Editor: Sean Yap

Sound Designer: Andres de la Torre

Production Designer: Scheherazade Dadci
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VFX Location Finalists

A Good Man by Gary Alvarez

Director:  Gary Alvarez

Producer: Ayelet Bick

Cinematographer: David Rivera

VFX Supervisor: Alessandro Struppa

Editor: Jonathan Melin

Sound Designer: Affan Tanner

Production Designer: Micah Embry

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A Nervous Wreck by Jonathan Thompson and Norm Leonard

Director:  Jonathan Thompson

Producer:  Renee Mignosa

Cinematographer: John MacDonald

Editor: Andrew Carney

Sound Designer: Jeff Brown

Production Designer: Lauren DeWitt

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Prey by David Thompson

Director: Jack Brungardt

Producer: Ian Dalesky

Cinematographer: Michael Althaus

VFX Supervisor: Bryan Chojnowski

Editor: Alex Griffin

Sound Designer: Derek Beamer

Production Designer: Kaitlin Kubiak

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Time Capsule by Ira Parker

Director:  Shane McCarthy

Producer: Samer Imam

Cinematographer: Jared Wheeler

VFX Supervisor: Nader Owies

Editor: Affan Tanner

Sound Designer: Chris Mastellone

Ang Lee to film ‘Life of Pi’ in 3D

Oscar-winning Taiwanese-American director Ang Lee announced he will start shooting his new and first 3D film ‘Life of Pi’ in Taiwan in January.The movie, set to be released in December 2012, is based on the Booker prize-winning novel by Yann Martel about an Indian boy adrift on a lifeboat in the Pacific with a zebra, a hyena, an orangutan and a tiger.

“This movie involves water, kids and animals, all the things you better not touch in a film,” Lee joked at a press conference in Taipei, confirming that about two-thirds of the Fox 2000-produced film will be shot in Taiwan.

“It’s very challenging to shoot a 3D film because it is very new and nobody really understands it… Everybody is exploring it and it is filled with the unknown,” he said.

“3D is a new film language. It has new appeals and represents new breakthroughs,” Lee said. “I am very excited to shoot the film and I hope the audience will enjoying watching a good movie.”

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“He is the only kid with the appealing qualities that I’d had in mind. He is moving and very natural and makes the story seem real, so I thought it should be him,” Lee said.

The filmmaker, who is based in New York, was hailed as the “glory of Taiwan” after becoming the first Asian to win a best director Oscar for his gay cowboy drama “Brokeback Mountain” in 2007.

http://www.timeslive.co.za

Denver is calling VFX veteran Doug Trumbull

The Hollywood veteran who oversaw special effects for science fiction classics such as “Blade Runner” and “2001: A Space Odyssey” wants to build a next-generation movie studio in Denver, a project that could change the way films are made and put Colorado on the map for big-budget productions.

At Douglas Trumbull’s proposed digital virtual studio, 3D and effects-driven films could be shot entirely on stage in front of a “green screen,” using patented technology such as a “zero-gravity” camera.

Virtual worlds of infinite forests and alien planets would be incorporated into the production in real-time via computer graphics.

Trumbull, a recipient of a lifetime achievement Oscar for his technical wizardry, calls filming on location with physical sets a “dying art.” He said the virtual process — with the ability to test and perfect shots using inexpensive stand-in actors — could cut production costs by more than 50 percent.

“I’m proposing a whole series of iterative live-action performance rehearsals of your entire screenplay, which could be shot in a couple of days because you have no sets, no props and almost no crew,” Trumbull said during a recent presentation at the Colorado Film School in Denver.

Trumbull, 68, visited Denver to solicit investments and scope metro-area locations for a multimillion-dollar project that was dreamed up a decade ago but is still in the early stages of development. Though private investors and venture capital officials attended the presentation, none have publicly expressed interest.

The studio could be a boon for a state that has long struggled to attract major motion film productions, which officials attribute to the lack of financial incentives.

“It could be a real game changer for Colorado,” said Kevin Shand, director of the Colorado Office of Film, Television & Media. “Right now, we’re just not competitive because of the incentives out there. We have everything else production companies need. We have the crew, we have the talent, we have the infrastructure, but we don’t have the money component.”

Trumbull presented the virtual studio idea 10 years ago to major film companies such as Warner Bros. and Columbia.

“Nobody called me back,” he said. “It was seen pretty unanimously as a twisted paradigm shifter that threatened their entire business model.”

He has since tweaked the pitch, proposing to couple the studio with a film production business unit to be backed by a hedge fund or venture capital to the tune of $100 million or more.

“Pixar makes their own animated films from ideas generated within their company,” Trumbull said. “I think we can adapt the Pixar business model very effectively and apply it to live-action production.”
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He said there is no shortage of science fiction and fantasy material to fill the pipeline of content.

“There are a lot of pent-up movies out there in Hollywood that got budgeted by the major studios and rejected because they were $150 million,” Trumbull said. “They would’ve been happy to spend $65 million.”

Trumbull, who lives on a 55-acre farm in Massachusetts, said he’s interested in building the studio in Denver because of the quality of life and high-tech workforce, pointing to the presence of companies such as Ball Aerospace and RealD. The latter develops 3D technology for theaters and has a research hub in Boulder.

“This is the first time I’ve made this pitch to anybody since I made this pitch in Hollywood 10 years ago,” said Trumbull, creator of the “Back to the Future” simulator ride, which had a long run at three Universal Studios theme parks.

For the virtual studio, Trumbull envisions a circular stage housed in a two-story, 15,000-square-foot building, with a state-of-the-art camera as the centerpiece.

“That camera is weightless and almost mass-less and can be grabbed and moved anywhere around the stage,” he said of the camera, which he has used to film short features.

The studio would feature an automated lighting grid that could be preset and programmed in advance. To limit financial risk, Trumbull wants the studio constructed in a way where it could be turned into an office building overnight. “If we fail, this is not a dog,” he said. “This is not a white-elephant building.”

Ed Kramer, a professor of visual effects and computer graphics at Regis University’s film school, said the concept won’t replace the traditional method of filmmaking

“But if successful, it’s going to vastly reduce the cost and much of the need for location work,” said Kramer, who worked on special effects for movies such as “The Mummy” and “Twister.”

Shand of the Colorado Office of Film said the virtual studio could help Colorado land major movie productions.

“This facility, because of the way it’s going to be structured, overcomes the financial incentives that other states offer,” Shand said. “It can be as beneficial or more beneficial to film in Colorado than it would be in some other states.”

Source: denverpost.com

Universal Studios/EFILM Open Virtual DI Suite

Universal City, CA–In a joint venture, EFILM, a subsidiary of Deluxe Entertainment Services Group, and Universal Studios opened a Digital Intermediate suite on the Universal Studios lot, in proximity to the studio’s sound mixing stages, soundeditorial rooms, picture editing suites and other sound services. Since both final sound mixing and the DI come at the end of the post production chain for feature films, having both services in physical proximity allows the director to walk from room to room, rather than get in a car and battle traffic from Burbank to Hollywood or Santa Monica to Universal City.

What makes this new suite stand out is that it is a virtual DI room. The room is connected to EFILM’s Hollywood facility via a secure, private fiber link that transmits uncompressed 2K 4:4:4 images. That means that, in the Universal Studios’ DI suite, there is no machine room, no scanner and a minimum of hardware and software actually reside there.

Deluxe Entertainment Services Group COO Warren Stein notes that the company has similar configurations of adjacent sound stages and DI rooms in Toronto and Australia. Deluxe also has a similar virtual DI suite on the Fox lot, for internal use. The Universal Studios DI suite is the first such virtual suite to be available to incoming projects.

According to Universal senior vp/sound services Christopher Jenkins, his filmmaker clients have been asking for this kind of set-up. “All the directors want a DI suite [on the lot],” he says. “As soon as they’re into final mixing, it’s a loss of their time and attention to have sound services on the lot but have to leave to do the DI. We’ve got the sound facility here, and now we have a DI suite for all comers.”
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The DI suite features both film and digital projection, with a 2K digital projector, with capabilities of screening 3D for both XpanD and RealD 3D systems.  EFILM executive vp/GM Kevin Dillon, who also manages the EFILM virtual DI room, notes that EFILM uses a proprietary version of Autodesk Lustre for color correction. “We have worked closely with Autodesk to build out from the Lustre,” he says. “We have our own image science team and we’ve built our own LUTs for the variety of film stocks and film labs, as well as the new digital cameras such as the Canon DSLRs and ARRI Alexa.”EFILM also works with VFX houses for plate timing. “We providfe them with viewing LUTs, so they don’t go off in a different direciton,” he says, adding that the company works on testing with VFX supervisors at no charge.

The new virtual suite has no resident DI; DI artists from EFILM’s Hollywood facility will work on the lot, as requested by specific directors. The first films to go through this new DI pipeline on the Universal lot are Fast & Furious 5The Little Fockers and The Thing. Filmmakers who work in the room will have their films scanned at EFILM’s Hollywood facility, but can see the exact same images they’d see in the DI room on the Universal Studios lot.

source: studiodaily.com

Wookie in 3D

Lucasfilm has announced that it’s giving all six “Star Wars” movies another re-release, this time in 3-D. “The Phantom Menace” will be first on the slate, with a release due in 2012, Variety reports.

The company has been hinting for several years that it might do 3-D versions of the saga, and the recent boom in 3-D films led to the announcement late Tuesday (Sept. 28).John Knoll, the visual effects supervisor for Industrial Light & Magic, is overseeing the conversion and tells Variety that “It’s not going to look like [other 3-D conversions] we’ve seen in the past.”

“Getting good results on a stereo conversion is a matter of taking the time and getting it right. It takes a critical and artistic eye along with an incredible attention to detail to be successful. It is not something that you can rush if you want to expect good results. For Star Wars we will take our time, applying everything we know both aesthetically and technically to bring audiences a fantastic new Star Wars experience.”
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One thing the new versions won’t contain is more playing around with the original trilogy’s visual effects. “Star Wars” mastermind George Lucas updated a number of effects shots for the 1997 re-release of “Star Wars,” “The Empire Strikes Back” and “Return of the Jedi, »

source: zap2it.com

Former Home Entertainment Champ Blockbuster throws in the towel

Blockbuster made it official today, filing its long expected Chapter 11 bankruptcy, with a line of creditors that includes its product suppliers like Fox, Sony, Universal, Warner Bros and Disney. It seems unfathomable that given Blockbuster’s supremacy at one time–think of all the mom and pop video stores that went out of business when Blockbuster set up shop nearby–the corporation could not have been more forward thinking. It could have owned the VOD and rental by mail space dominated by Netflix, and it got its head handed to it by Coinstar’s Redbox, which offered the same DVDs in supermarket kiosks for 25% of the rental prices charged by Blockbuster. While Carl Icahn is reportedly buying up Blockbuster debt and somebody might take a shot at resurrecting Blockbuster and its $1 billion in assets, it might well be too late to establish itself in VOD and as a buyer of pay TV rights for films, as Netflix is now doing at a fraction of the costs incurred by Blockbuster to maintain its 3000 stores. It’s a cautionary tale about standing pat when the sand is shifting under your feet, and Blockbuster’s woes are similar to those being felt by brick and mortar bookstores like Borders and Barnes & Noble, which is hard pressed to compete with outlets like Amazon, serving up both paper books and e-titles without having to pay the light bill and staff the cash registers.

source: deadlinehollywood.com

WHY PAY-TV OPERATORS SHOULD BE SCARED

Blockbuster’s bankruptcy filing was a long time in coming, but is still daunting when you think back to how omnipresent and powerful the company used to be. To be sure, there has been a lot of distracting M&A and corporate drama surrounding Blockbuster over the years which no doubt contributed to its decline. Still, there have been fundamental shifts in its business that Blockbuster missed.

Specifically, Netflix has been both a catalyst of Blockbuster’s demise and also a big beneficiary. Now, with Netflix aggressively pursuing over-the-top streaming, it is inevitably going to put pressure on traditional pay-TV operators. So what might pay-TV operators learn from Blockbuster’s bankruptcy? Here are 6 things. No doubt there are more.

1. Love your customers, don’t abuse them – Blockbuster earned the enmity of its customers with egregious late return fees. Short-term that was profitable, but long-term it built up huge resentment and frustration (Netflix lore is that CEO Reed Hastings started the company in response to his own frustration over late fees). When customers feel taken advantage of, the door swings open to competitors. Many pay-TV subscribers spending $100 or more per month feel they’re over-paying for lots of channels they don’t watch. That should be a red flag to prompt changes in pay-TV packaging.

A man who has too much viagra without prescription article mastercard cialis online of meat and offal Sardines, salmon, anchovies, etc. The doctor shall need to check general signs of health, including viagra india checking for signs of stress that can have a negative impact on your wellbeing. You should always check the quality of the drugs is a result of high intention, hardwork, skillful execution and intelligent direction; it getting viagra online represents the judicious choice of many alternatives. Why we have Iggy Pop for Royal Caribbean, Bob Dylan promoting Victoria’s Secret products, Billy Preston teaming up with the Zombies for Fidelity Investments, Led Zeppelin pitching Cadillacs, Aerosmith for Buick, the O’Jays for Coors Beer, Deep Purple promoting Dodge, the Who allowing their music to be used in Cisco commercials, the flower power group the Association pitching Allstate Insurance, why we even have Helen Reddy’s classic anthem. check out for more info viagra 50 mg 2. Don’t cling to incumbent business models – When you have a good thing going, it’s tempting to not to change. Blockbuster hung on to its store-based and pay-per-rental model and entered fixed price DVD-by-mail and online distribution late and half-heartedly. As Andy Grove famously said, “Only the paranoid survive.” The point is, the world changes and so must business models. For pay-TV providers, just because multichannel subscriptions have worked for years doesn’t mean they always will.

3. Physical infrastructure may not matter as much as hoped – It’s often the case that having lots of physical infrastructure creates a big entry barrier for would-be competitors. For Blockbuster, its network of thousands of stores was thought to be an insurmountable advantage. But Netflix avoided stores by using the mail (and building relatively few distribution centers). Similarly pay-TV operators have invested billions in their networks, but over-the-top players like Netflix are simply using the open Internet to deliver their content. While physical infrastructure often helps, pay-TV operators shouldn’t consider it a rock-solid defense.

4. What appears inferior may actually be superior – It may be a distant memory now, but when Netflix started it was actually less convenient than Blockbuster, because you had to wait to receive the DVDs a few days out, whereas with Blockbuster you could drive down the street and get something immediately (even if it wasn’t always your top pick). But Netflix turned that disadvantage into an advantage by developing sophisticated inventory software and the ability for subscribers to create/manage queues. The result was subscribers disproportionately watched older movies, largely avoiding the stockout phenomenon and financial burden that plagued Blockbuster’s hits-driven business. Similarly, today Netflix offers no live programming, making it an inferior offering to pay-TV. But with consumers shifting to on-demand viewing, not having live is becoming less important.

5. DNA and focus matter, a lot – Like human beings and leopards, it’s awfully hard for companies to “change their spots.” Blockbuster succeeded by operating a store-based model. When they tried to overlay DVDs-by-mail and online they couldn’t execute. Netflix started as DVD-by-mail only and relentlessly refined that model. It’s been extraordinary to see how seamlessly they’ve evolved to online delivery. Pay-TV operators have struggled to evolve from linear delivery to anywhere/anytime/any device delivery. Pay-TV operators mustn’t let their DNA disadvantage them.

6. Technology is a friend and must be embraced – A huge part of Netflix’s success is due to advanced technology deployed in every aspect of its business. I have a hunch that that’s because Reed Hastings is a tech guy himself, who respects and understands technology’s critical role. It’s unlikely that anyone who walked into a Blockbuster store ever felt it was high tech. My memories of being in stores are about seeing low-paid, apathetic teenagers staffing the whole operation. With pay-TV operators, many have made huge strides in how they use technology in their operations, yet too often deficiencies are obvious to their subscribers. Things that are a given on the web like self-service ordering are still rare, requiring tedious phone calls.

So there are 6 things pay-TV operators can learn from Blockbuster. No doubt there are many others as well. Netflix’s fingerprints are all over Blockbuster’s demise. Pay-TV operators need to be vigilant because they are next in Netflix’s cross-hairs.

source:  videonuze.com

Blu-Ray 3D is like a toy in the cereal box for TV manufacturers

Disney and Sony have just announced a pact to bring Alice in Wonderland and Bolt on Blu-ray 3D exclusively to Sony 3D TV customers, adding to a tangle of exclusivity deals that is ultimately afflicting consumers.

Under the deal, people who buy a Sony 3D TV will be able to receive the Disney Blu-ray 3D titles for free. At least for the time being, these titles will not be released in stores and are not going to be available through any outlet as standalone movies.

It is an increasing trend in the burgeoning Blu-ray 3D playing field, as movie studios find it hard to stomach the cost of producing a new format for such a small audience, and TV manufacturers are eager to provide incentives to come to their side. Thus, TV makers have been paying the studios to get exclusive rights to the Blu-ray 3D versions of their films.

Samsung and Dreamworks have a tight pact, allowing only people who buy a special Samsung 3D glasses bundle to get the 3D version of Monsters vs. Aliens. Shrek will also be getting a similar treatment. Meanwhile, Panasonic offers Coraline and Ice Age: Dawn of the Dinosaurs. Panasonic also recently scored a major coup, gaining the exclusive rights to the Blu-ray 3D version of Avatar. That deal is widely assumed to be only as a timed exclusive.
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The only Blu-ray 3D title that anyone can actually go to a store and buy is Cloudy with a Chance of Meatballs, a Sony Pictures flick. Sony 3D TV buyers do get a copy of that movie for free, but Sony decided to also make it available for other 3D customers as well. Only a handful of other titles are expected to be pushed to retail within the next several months.

source: www.tgdaily.com

3D Entertainment and Technology Festival is free to the public

The 3D Experience, New York’s first Annual 3D Entertainment and Technology Festival, today announced the presenters lineup for the Executive Forum. To kick off the three day event, key industry leaders and professionals will converge at the AMC Empire 25 Theaters in Times Square on Sept. 24 for a day packed with informative keynotes, presentations and panels encompassing the full spectrum of the 3D industry.

“The Executive Forum brings together industry pioneers and newcomers to take the pulse of the rising 3D industry and learn to navigate the ever-changing entertainment and technology landscape,” said Nino Balistreri, managing director for The 3D Experience. “3D has altered the way consumers experience digital content and will continue to push the limits of creativity. The 3D Experience will be an incubator for enduring partnerships and new revenue opportunities.”

The inaugural Executive Forum features a dynamic lineup including an all-industry address by Phil McKinney, vice president and chief technology officer, HP, followed by presentations from Ken Venturi, chief creative officer & EVP, National CineMedia, Robert H. McCooey, Jr., senior vice president of new listings and capital markets, NASDAQ OMX, Richard Gelfond, CEO, IMAX, Jim Chabin, president, International 3D Society, and David Beal, president, National Geographic Entertainment. These key industry veterans will cover the emergence of 3D in recent years, its financial impact, how to take advantage of its robust growth and thrive in this exciting, uncharted territory.

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The 3D Experience Executive Forum attendees will be offered unparalleled networking opportunities through the NASDAQ Opening Night VIP Reception presented by LG, VIP film screenings, dinner reception and the highly-anticipated 3D TV Test Drive. For the latest more information on the speaker lineup and panels, please visit: Speakers.

The Executive Forum is targeted at industry professionals, but The 3D Experience will engage entertainment enthusiasts and general consumers alike by simultaneously presenting the 3D Consumer Showroom at the Discovery Times Square Exposition from Friday, Sept. 24 to Sunday, Sept 26. Hosted by Best Buy, the Consumer Showroom will be free and allow visitors to interact with a myriad of 3D products from 3D TVs, gaming systems, home theatre accessories and more. Showroom hours are Friday, September 24, noon-8pm; Saturday, September 25, 10am to 8pm; and Sunday, September 26, 10am to 6pm. To enrich the festival weekend, AMC Theatres Empire 25 will feature screenings of classic and recent 3D blockbusters. For an up to date schedule of screenings, please visit: www.the3dexperience.org.

About The 3D Experience
The 3D Experience is committed to creating large-scale interactive programs that bring together leading minds, leading products and leading experiences. Event Partners for The 3D Experience include NASDAQ OMX, Best Buy, National CineMedia, IMAX, AMC and Discovery TSX. Sponsors include LG Electronics USA, Mitsubishi Digital Electronics America, Inc., 3ality Digital, Panasonic, NVIDIA, AT&T, Northern Lights Entertainment, 3D Eye Solutions, BodySound Technologies, Texas Instruments, RealD, 3DMedia, Jump 3D, Hello Charlie and Passmore Lab. Supporters include National Geographic Entertainment, Paramount Pictures, Red Bull Records, IMS Research and International 3D Society. The 3D Experience is produced by e5 Global Media, a diversified company with leading assets in the media and entertainment arenas. For more information and to register for The 3D Experience visit www.the3DExperience.org. Connect with The 3D Experience on Facebook at www.facebook.com/3dexperience and Twitter at twitter.com/the3dexperience.

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If you are a tech head, cinema-phile, movie geek or digital imaging consultant, then we'd like to hear from you. Join us in our quest to explore all things digital and beyond. Of particular interest is how a product or new technology can be deployed and impacts storytelling. It may be something that effects how we download and enjoy filmed entertainment. It may pertain to how primary and secondary color grading will enhance a certain tale. The most important thing is that you are in the driver's seat as far as what you watch and how you choose to consume it.