Archive for the ‘Hand Held Devices’ Category

Avid goes mobile

Avid, maker of high-end digital video and audio production tools, is bringing its “pro-sumer” video editing software to the iPad.

The app is available starting Thursday as part of the Avid Studio suite. The app will run on iPad only, though Avid says it’s exploring other mobile operating systems.

Avid Studio for iPad costs $4.99 to start; after 30 days, the price will jump to $7.99.

That’s still much less than what other current desktop editing applications cost, including Avid’s own Avid Studio ($129.99), Adobe Premiere Elements ($99.99), Apple’s Final Cut Pro X ($299.99), and Sony’s Vegas Movie Studio HD Platinum ($59.95).

The iPad app marks the Burlington, Mass.-based company’s first video editing application for tablets. Video editing software generally requires a substantial desktop system or a bulky laptop; using video editing apps on relatively small smartphone screens can be cumbersome. Avid is hoping its app hits somewhere in the middle.

“We’ve seen a shift in how creation is happening, and it’s really happening on almost any device,” said Tanguy Leborgne, vice president of consumer and mobile technology strategy at Avid. “We think the tablet is more than just a consumer device; more and more people are creating on it.”

While Avid says the app captures most of the editing capabilities available on its desktop system, there are some obvious areas in which an iPad editing app would be lacking.

For starters, pro-level editors accustomed to using a large screen for edits will likely feel a tablet doesn’t provide enough screen real estate for real edits.

Also, with Avid Studio on a PC, video editors can export a Flash video file, and burn video files to a CD or DVD. On the iPad, neither of those functions is an option.

Users also likely won’t want to export lots of large, high-definition video files to the iPad and take up storage space on the tablet.

Fortunately, full projects and video files can be transferred to and from the Avid Studio app via iCloud and iTunes. Finished movie files can also be shared directly from the Avid app to Facebook and YouTube.

The idea is that the iPad app and the desktop software are complementary, Leborgne said, so that users who want to create and edit projects on the go can do so, but ultimately preserve them by taking them to the PC.

The Avid iPad app does have some nice features, including an interface that includes a storyboard area and an editing timeline. And while some video editors rely heavily on customized keyboards or a mouse, others might appreciate the ability to pinch and squeeze videos and images to scale them on the touchscreen of the iPad, or the ability to move text and titles around with their fingers.

Avid’s new product comes just a couple days after Apple released an update for its Final Cut Pro X (FCPX) video editing software, which addressed video editors’ complaints about the software’s lack of professional-level bells and whistles. Now FCPX includes multicam editing, advanced chroma-key features and the ability to open up old FCP projects in the new software.

While Adobe Premiere is considered the first popular digital video editing application, it was Apple’s Final Cut Pro, which launched in 1999, that eventually chipped away at the market of video editors using Avid’s high-end system.

Apple’s FCPX also comes at a significantly reduced price from previous iterations of Final Cut Pro, which used to cost around $1,000. Both Avid and Adobe responded to Apple’s new software by offering discounts to users who switched over to their software.

“Both Apple’s product and the pricing strategy were the same thing we’re trying to address here,” Leborgne said. “But for professionals, it relayed to them that Apple was not really focused on the higher end of the market.”

As evidence that some professionals were disappointed with the new FCPX, Leborgne pointed to Hollywood production company Bunim/Murray — the reality TV pioneers dropped Final Cut Pro in favor of Avid.

http://allthingsd.com/20120201/avid-brings-its-pro-sumer-video-editing-app-to-ipad/

Competing for Gamers’ Hearts and Minds

Video game sales failed to live up to high hopes in December, with total industry sales falling 21 percent to $3.99 billion from $5.07 billion a year ago.

For the year, game sales were $17.02 billion, down 8 percent from $18.59 billion a year ago, according to market researcher NPD Group.

The poor performance of video game sales in physical retail stores masks what’s really happening.

Gamers are shifting their purchases to online, social and mobile forms of gaming — dubbed digital gaming — while the retail side is shrinking fast.

The growth in digital isn’t quite big enough to offset the shrinking retail numbers.

In December, hardware sales were down 28 percent while software was down 14 percent.

Full told, the estimated total consumer spending on games includes physical video and retail games, used games, game rentals, subscriptions, full-game digital downloads, social network games, downloadable content, and mobile games. Not counting hardware, this had estimated sales of $16.3 to $16.6 billion in 2011, down about 2 percent or so from a year ago.

Hardware sales were down 11 percent for the year, as were accessories. Software was down 6 percent. New physical retail sales of portable, console and PC games were $9.3 billion in 2011, down 8 percent from $10.1 billion in 2010. Sales grew for used games, full-game digital downloads, downloadable content, and mobile gaming apps.

“Overall industry results are not entirely surprising given that we are on the back end of the current console lifecycle, combined with the continued digital evolution of gaming,” said Anita Frazier, analyst at the NPD Group. “Core gamers continue to be engaged and spend on established franchises across both the digital and physical format using multiple devices for different gaming occasions.”

Shed added, “Our overall estimate of the market continues to point toward the increased imperative for deeper visibility into digital distribution than is available today, not only in the U.S. but globally.”

NPD is working with research company EEDAR to try to come up with more accurate numbers for global digital and physical game sales worldwide.

For the full year, Call of Duty Modern Warfare 3 was the best-selling game, and it took the top honors in December. Just Dance 3 from Ubisoft was No. 2, followed by Elder Scrolls V: Skyrim from Bethesda Softworks, Battlefield 3 from Electronic Arts, and Madden NFL2012.

During the year, Microsoft said it sold 1.7 million Xbox 360 consoles in December and it was the top console seller in 2011. Microsoft also said it outside the second-place player by more than 2.7 million units. It captured about 49 percent of consumer retail spending at $6.7 billion in sales for 2011. Of that, $2.1 billion was spent on accessories such as Microsoft’s Kinect motion-sensing system.

Microsoft said it has sold 66 million Xbox 360s, has 40 million Xbox Live members, and has sold more than 18 million Kinect sensors. Microsoft said it ended the year with 40 percent share of the console hardware market.

Sony said it sold 6.5 million PlayStation 3 consoles in the holiday season.

source: http://dailybitenews.com/?p=7011

Star Wars Phantom Menace 3D Trailer

iPads in schools: ‘The last generation with backpacks’?

In survey, 16% of school tech directors expect to have 1 tablet per student within 5 years


Whether counting heads at the Apple Store or buttonholing cell phone users at the Mall of America, Piper Jaffray’s Gene Munster is the master of the small survey that may or may not be significant.

His latest: A survey of 25 educational technology directors at a conference on integrating technology in the classroom. “While our sample is small,” he writes in a note to clients issued Monday, “so is the population of IT decision makers in the education field in the US.”

And what did he discover? Among his findings:

  • 100% were testing or deploying iPads in their schools. 0% were testing or deploying Android tablets
  • Their schools currently have an average of one computer for every 10 students
  • Nearly half (12) expect to eventually deploy one computer per child; two of their schools already do
  • More than a third (9) expect to deploy one tablet per child; one of them already does

Given the huge problems facing America’s schools, it’s a slender thread on which to base a vision of broad educational reform. (Munster quotes outgoing Apple retail chief Ron Johnson, who has suggested that the current crop of students might be “the last generation with backpacks.”)

But Munster is probably correct that the overwhelming preference for iPads over tablets running Google’s (GOOG) Android reflects the power of Apple’s (AAPL) first mover advantage. He writes:

“We also see a trend in education (which is mirrored in the enterprise) that familiarity with Apple devices among students (or employees) is causing a demand pull within institutions to also provide Apple devices.”

SOURCE:  http://tech.fortune.cnn.com

With Recent Deals, OTT Distributors’ Content Strategies Are Crystallizing

Amid the drama and headlines surrounding OTT distributors (e.g. Netflix price increases and Qwikster decision, on-again/off-again Hulu sale, etc.), these companies’ content strategies actually seem to be crystallizing, with each trying to stake out a somewhat distinct value proposition for their users. True, there is still plenty of blurriness between them, and each appears reluctant to be pigeon-holed, but recent deals suggest how each OTT distributor is positioning itself.

Below is a summary of the content strategies of most of the major OTT distributors (Netflix, Hulu, Amazon, YouTube, Walmart/VUDU, iTunes and Blockbuster) with a catchphrase that best describes their approach:

Netflix - “Rerun-TV, but please don’t call us that” – Earlier this year, when Comcast CEO Brian Roberts was asked if he felt pressured by Netflix’s growing array of content deals, he half-jokingly replied, “What used to be called ‘reruns’ on television is now called Netflix.” At the time the comment seemed like it diminished Netflix, but eight months later it is quite accurate (in fact on last week’s earnings call Netflix CEO Reed Hastings said it wasn’t an unfair characterization, though he wouldn’t want to labeled this way). Netflix is increasingly about catalog serialized programs, picking up where traditional syndication left off; recently it obtained the rights to CW programs and today renewed Disney-ABC programs.  When the Starz deal expires in a few months the movies available on Netflix streaming will look even older and more obscure, the Dreamworks’ movies don’t appear until 2013 and originals like “House of Cards” are still a question mark. All that means Netflix’s deep catalog is increasingly going to define the streaming service.

Hulu - “Catch up on broadcast TV programs, no DVR required” – Just when you thought you mastered your DVR’s controls, Hulu is essentially saying “don’t bother.” After obtaining the rights to CW’s current season episodes last Friday, Hulu now has all the broadcast networks except CBS available. And if you want quicker/deeper access, Hulu Plus offers that too. Beyond broadcast, Hulu has also snagged some cable programs (most notably “The Daily Show” and “The Colbert Report”), independent content (with surprising success in anime), and is also showcasing some of its own originals (e.g. Morgan Spurlock’s “A Day in the Life”). Hulu’s owners have decided to hang onto their stakes, rather than bank a short-term gain. Now the question is will Hulu get further resources to break out of its broadcast catch-up positioning?

Amazon - “Fired up to beat Netflix in streaming” – Amazon seems more serious than ever about being a streaming contender, and is employing a Netflix-like strategy for content acquisitions, recently signing up Fox, and today Disney-ABC, in a remarkably similar deal to one Netflix itself announced (so much for exclusivity!). I was critical of Amazon’s decision to include video in its Amazon Prime shipping service which reduced its visibility, but more recently the company’s decision to introduce the Kindle Fire “iPad killer” means that having great content is now a lot more important. Amazon has very deep pockets and could broaden its content acquisitions driving up prices for other OTT players.

YouTube - “Indies-R-Us” – Last Friday, YouTube finally announced the first batch of independently-created original programs, as part of its $100 million investment in higher-quality content. Under Google’s ownership, YouTube had already moved a long way from its UGC roots, but despite incessant rumors that it would become a bidder for Hollywood shows and movies, YouTube is instead trying to nurture its own content that it hopes will be appealing to major advertisers, as well as audiences. That’s not to say Google won’t be opportunistic; it reportedly dangled a $4 billion offer in front of Hulu’s owners in the recent auction, but was rebuffed due to aggressive demands. With more resources than anyone, Google can pursue any strategy it chooses to.

iTunes - “King of the non-subscription world” – Outside of subscriptions, the electronic sell-through (EST) and rental market has remained relatively small (my estimates here), but iTunes is clearly the king. iTunes benefits from its integration and branding with hundreds of millions of Apple devices, and so for the foreseeable future its dominance should remain unchallenged, with Microsoft Zune Video Marketplace and VUDU well behind it. With rumors of an Apple television circulating, it remains an open question whether Apple will at last pursue a subscription model to support this new device.

Walmart/VUDU - “Best access to HD movies and TV shows” – Under Walmart’s ownership, VUDU has stayed consistent, emphasizing 1080p HD movies concurrent with their DVD release and more recently TV shows, through a growing array of connected devices. Just like iTunes, VUDU is exclusively rent or own, with no subscriptions available. VUDU has begun to get leverage from Walmart through promotions like $.99 specials, which broadens its user base. With the subscription field so crowded, it’s hard to see VUDU going beyond its roots; rather it will benefit as DVDs diminish.

Blockbuster - “DVDs and streaming for DISH subscribers” – DISH cautiously introduced its new Blockbuster Movie Pass service, emphasizing DVD availability and some streaming, but making it available solely for DISH subscribers. No doubt it will be untethered soon enough, colliding with Netflix and Amazon, but only if DISH is willing to spend aggressively to gain more content.

Beyond these OTT distributors, it’s also worth noting what’s happening in the traditional pay-TV ecosystem. The premium networks, HBO, Showtime and Starz all seem committed to their pay-TV partners, not allowing their content to leak out onto OTT streaming services (though DVD is OK). HBO has taken the lead with its HBO GO app, which Showtime and Starz are expected to mimic shortly. EPIX, with limited pay-TV distribution has been the only premium network to make an OTT deal, with Netflix. Movie output deals are still important in the premium category, but original series increasingly define their brands.

Last but not least, pay-TV operators themselves continue to roll out VOD services and more recently TV Everywhere. Lacking a robust ad insertion capability, VOD viewing remains strongest for content from premium networks. TV Everywhere continues to be deployed, but faces 5 big challenges as I recently wrote. More broadly, the question remains whether pay-TV services might eventually spend more aggressively and/or demand under their retransmission consent agreements exclusive streaming rights to both broadcast and cable programming, putting the squeeze on all the OTT distributors.

Although the landscape remains very fluid, when you cut through the noise, each OTT distributor appears to be settling on its own content direction.

article by Will Richmond videonuze.com

Apple iCloud vs. UltraViolet

Apple is working on a cloud service for movies that is set to launch late this year or in 2012, the LA Times reported.

Apple has been meeting with studio executives and is looking to finalize agreements that would allow consumers to  buy films via Apple’s iTunes and access them on any Apple device via its iCloud online locker, it said.

The news comes after Tuesday’s launch of the UltraViolet cloud service, for which Wall Street has a mixed outlook, with the home entertainment release of Warner Bros.’ Horrible Bosses.

Since Apple is not currently part of the consortium of studios, electronics makers and online distributors that launched UltraViolet, the company is considering allowing consumers who buy UltraViolet-enabled film to watch them more easily on Apple devices via apps, the Times said. BTIG analyst Richard Greenfield has said Apple’s lack of participation is a key hurdle for UltraViolet’s success.

Importantly though, movies bought on iTunes would continue to only work on Apple devices as Apple wants to keep encouraging consumers to buy its devices, the Times highlighted.

source: hollywoodreporter.com

Sony again delivers with 3D Head-Mounted display

Technology giant Sony has unveiled a head-mounted display that takes the wearer into a 3D cinema of videos, music and games.
Future vision? The HMZ personal 3D viewer is being targetted at people who prefer solitary entertainment rather than sitting in front of a television with family or friends

Resembling a futuristic visor, the £480 ($800) device is worn like a pair of chunky goggles and earphones in one.

Officially unveiled in Tokyo today, the HMZ – which stands for head-mounted display – is equipped with two 0.7in high definition organic light emitting diode (OLED) panels and 5.1 channel dynamic audio headphone

Nintendo’s Virtual Boy, a 3-D wearable gaming machine that went on sale in the 1990s, bombed, partly because of the bulky headgear required as well as the image being all red.

Sony’s latest product is far more sophisticated, delivering an experience that is as immersive as sitting in one of the best seats in a cinema.

It is not recommended for people 15 years old and younger because some experts believe overly stimulating imagery is not good for teenagers whose brains are still developing, according to Shigeru Kato, a Sony vice president.

On the plus side, consumers are growing more accustomed to 3D these days, with the arrival of 3D TVs and game machines.

The HMZ uses Sony’s own OLED screen, a relatively new kind of display that relays superb image quality and colour, compared to the more prevalent liquid crystal and plasma displays used in laptops and flat-panel TVs.

Mr Kato said the major challenge had been making a very small display without compromising image quality.

The HMZ is set to go on sale in Japan on November 11; a U.S. and European release could come as early as Christmas.

The HMZ – which stands for head-mounted display – displays footage that is crystal clear.

It is equipped with two 0.7in high definition organic light emitting diode (OLED) panels and 5.1 channel dynamic audio headphone.

The gadget enables the wearer to experience cinema-like viewing, equivalent to watching a 750-inch screen from 20 metres away,

The music video on display at a Sony showcase for reporters in Tokyo was of a Japanese singer and was so clear that it felt like peering into a dolls house in which a real-life tiny singer is moving.

It seems unlikely that most people – or even technology enthusiasts – will want to buy a product that involves sitting alone and wearing a little helmet.

For this reason, the HMZ might not be Sony’s long-awaited answer to Apple’s iPod or iPad, but just another quirky device packed with cutting-edge technology that is headed for a limited niche following.

Nintendo’s Virtual Boy, a 3-D wearable gaming machine that went on sale in the 1990s, bombed, partly because of the bulky headgear required as well as the image being all red.

Sony’s latest product is far more sophisticated, delivering an experience that is as immersive as sitting in one of the best seats in a cinema.

It is not recommended for people 15 years old and younger because some experts believe overly stimulating imagery is not good for teenagers whose brains are still developing, according to Shigeru Kato, a Sony vice president.

On the plus side, consumers are growing more accustomed to 3D these days, with the arrival of 3D TVs and game machines.

Read more: http://www.dailymail.co.uk/sciencetech/article-2032130/HMZ-T1-Sony-unveils-worlds-3D-head-mounted-display-immersive-sitting-cinema.html#ixzz1WflkevM6

Young People worldwide are addicted to media

COLLEGE PARK, Md., April 10 (UPI) — It doesn’t matter if a college student lives in the United States, Chile, China, Slovakia, Mexico or Lebanon — many are addicted to media, researchers say.

Susan D. Moeller of the University of Maryland and the director of International Center for Media & the Public Agenda says whether in developing countries or developed countries the findings are strikingly similar in how teens and young adults use media and how “addicted” they are to their cellphone, laptop or mp3 player.

The researchers and colleagues at the Salzburg Academy on Media & Global Change asked about 1,000 students in 10 countries on five continents to give up all media for 24 hours and record their experiences.

The study found the students reacted almost identically to being unplugged from media and used virtually the same words to describe their reactions, including: fretful, confused, anxious, irritable, insecure, nervous, restless, crazy, addicted, panicked, jealous, angry, lonely, dependent, depressed, jittery and paranoid.

“Perhaps naively, we assumed that we would find substantial differences among the students who took part in this study,” Moeller says in a statement.

“After all, our partner universities come from very different regions and from countries with great disparities in economic development, culture and political governance.”

In short, the students were blind-sided by how much media have come to dominate their lives and their identity, Moeller says.

The study is at: http://theworldunplugged.wordpress.com/

WB is the leader in digital distribution

Warner Bros. Digital Distribution (WBDD), a market leader in video-on-demand and electronic sell-through, announced it will expand its test offering of movies for rental through Warner Bros. Entertainment’s Facebook Movie Pages. Starting today at 10:00 pm Pacific Time / 1:00 am Eastern Time, consumers will be able to rent five additional titles directly through each film’s official Facebook Page using Facebook Credits. The films include “Harry Potter and the Sorcerer’s Stone,” “Harry Potter and the Chamber of Secrets,” “Inception,” “Life as We Know It” and “Yogi Bear.”

To rent a film, consumers simply click on the “watch now” icon to apply their Facebook Credits, and within seconds they will begin enjoying the film. This offering is presently available only to consumers in the United States.

“We’re pleased to expand our test with a variety of titles that will appeal to a broad audience,” said Thomas Gewecke, President of Warner Bros. Digital Distribution. “These titles have substantial followings on Facebook. The Fan Pages for ‘Harry Potter’ and ‘Inception’ alone are two of the most popular and active communities on the site.”

Fans will have full control over the film while watching it through their Facebook account for up to 48 hours from purchase. They can choose to watch it in full screen, pause the movie, and resume playing it when they log back into Facebook. Consumers will also have full Facebook functionality including the ability to post comments on the movie, interact with friends and update their status.

JVC rolls out 3D Camcorder

JVC today announced the world’s first consumer camcorder to offer 3D recording in Full HD, thanks to a new JVC-developed high-speed processor that can produce two simultaneous Full HD images.

The new GS-TD1 uses two camera lenses and two 3.32 megapixel CMOS sensors – one for each lens – to capture three-dimensional images much the same way that human eyes work.  JVC’s new high-speed imaging engine simultaneously processes the two Full HD images – left and right images at 1920 x 1080i – within that single chip.  The newly developed “LR Independent Format” makes the GS-TD1 the world’s first consumer-oriented camcorder capable of 3D shooting in Full HD.  JVC’s new camcorder offers other shooting modes as well, including the widely used “Side-by-Side Format” for AVCHD (3D) and conventional AVCHD (2D) shooting.

The camcorder uses a JVC 3D Twin HD GT Lens that sets a new standard in high-resolution lenses with extra-low-dispersion glass for crisp, high-contrast images, as well as multiple aspherical lenses for fine image reproduction. The GS-TD1 also features round iris diaphragms that enable beautiful bokeh effect (background blurring) shooting of video and stills alike.

Additional highlights include 3D optical 5x zoom, Optical Axis Automatic Stabilization System for disparity control to give depth to 3D images, JVC’s BIPHONIC technology for dynamic 3D sound and Automatic Parallax Adjustment to optimize the 3D-video comfort zone .

There is nothing difficult about using the GS-TD1, which operates like other consumer-friendly camcorders from JVC. A 3.5” 3D touch panel LCD monitor displays 3D images without any need for 3D glasses, making it easy to check 3D images while shooting and watch 3D playback in the field.

JVC’s other new HD Everio with 3D capabilities is the GZ-HM960. . Similar to other HD Everio models in size and features, the GZ-HM960 is distinguished by its 2D-to-3D output function, which turns any 2D footage into 3D. Output can be viewed without glasses on the camera’s 3.5-inch 3D LCD monitor, or by connecting the camcorder to an external 3D television. Bluetooth® wireless technology enables integration with other devices, such as smartphones, to synch images with Google Maps™.

The GS-TD1 and GZ-HM960 both use Everio MediaBrowser software (for Windows®) for full management, editing and sharing of content. In addition to full-fledged video and still image editing, files can be uploaded effortlessly to social media sites such as YouTube™ or Facebook. In the GS-TD1, the software allows 3D video to be shared on YouTube™.

The JVC GZ-TD1 Full HD 3D camcorder will be available in March for $1,999.95.

The HD Everio GZ-HM960 will be available in February for $949.95.

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