Lori Jane Coleman A.C.E. is coming to Dodge College
- October 13th, 2010
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Archive for the ‘Education’ Category
Obama Disses iPod, iPad, Xbox, Playstation.

We refer to our current crop of students where I teach at Chapman, as the “millenials”. They have mastered the social networking scene, they want their information 24/7 and up to the minute, and it is easier to raise them on Facebook then have them pick up the phone. After four years, it is our goal to have shown them how visual storytelling is an effective tool to communicate and I think it is working.
I continue to canvass my students to get a sense if they are “distracted” or have short attention spans. I’ve notice the abbreviated term “ADD” is something we all use but it was never known to be a common ailment until today. I think we can all admit that multi-tasking is required to get through the day and brevity in terms of communicating is always welcome.
We can look at this time and place and compare it to the beginning of the last century when the countryside was being electrified and the telephone was becoming a common appliance. How did the advent of technology affect society then? How did we manage to get through the day before without a phone answering machine, fax machine or pager?
- Scott Arundale

A whole new set of educational videos and tools popped up recently on Amazon and are intended to help the consumer understand why they need to trade in all that newly acquired HD gear in favor a 3D Home Cinema display system and software.
Digital Cinema (including 3D) Roll-out: A Status Report
Moderator, Michael Karagosian (MKPE Consulting) reports we are in year 11 in digital cinema rollout. This year 33 titles will be in 3D. All current growth in screens in the U.S. is currently fueled by 3D. But Asia and Europe are seeing the most expansion of 3D screens. Michael Lewis (RealD) warned that “Bad 3D” could really slow down the movement. AMC, Cinemark and Regal Cinemas have formed a consortium (DCIP) and raised $660 million towards the deployment of 16,000 new 3D screens. Oleg Berezin (Neva Film) described the Russian exhibition paradigm where less than half the Russian films released on 35mm did not recoup their P & A while digital and 3d releases are considered the golden goose. Peter Wilison of the European Digital Cinema Forum (EDCF) portrayed the European theatrical system as healthy and growing, despite the fractious nature of the EU community. There are 31,00 screens across Europe (excluding Russia and Ukraine) of which 8,000 are 3d equipped.
Technical Issues for 3D Digital Cinema
Richard Welsh of Dolby Labs talked about the essential nature of metadata particularly when cueing subtitles, although they must be rendered or baked into the picture. Subtitles should to be placed in front of the action so as not to clash with the action plane. However when there is a dynamic move as shown in the Alice in Wonderland segment with the Cheshire Cat floating towards the audience, so too must the subtitles shift to match the plane. Clearly reading subtitles are going to be a son of a bitch in 3D, however the two multi-depth credit cards looked really hot in the Alice trailer.
Production and Projection Techniques for Immersive Media
Siegfried Foessel talked about panoramic cinema featuring about to 12 x 2K cameras shooting in a half circle. He also showed one of the most stunning short clips featuring a Peregrine attack above the city of London and co-produced by the BBC.
The Keynote Speaker, John Honeycutt (Discovery Channel) was the high point of the day as he unveiled Sony’s new 3D camera which I am sure will cause a sensation on the floor of the convention this week. Some of the specs were outlined such as 3-inch CMOS sensors per eye, Full HD (1920×1080), interchangeable lenses, convergence control and full metadata support. Discovery will be conducting field tests of the “Concept” prototype this July. The reaction from the house was palpable.
Can there (ever) be a Common Worldwide 3D-TV Broadcast Standard?
When the SMPTE engineers came out after lunch to repeat everything we had been hearing for the last two days, I started to nod off. So I will leave it to Debra Kaufman to fill us in on the details.
Eye strain goes with the territory when sitting in a darkened conference room and donning the RealD glasses every half hour for most of the day. But the footage was worth it! We looked at U2, Dave Matthews, NFL football, Alice in Wonderland and Clash of the Titans, as well as a Praying Mantis eating the head off a fly. Much of the material was breathtaking, but why do they have to play the music at 100+ decibels? Do they think it makes the images look better?
Morning Session
I’m a morning person but they managed to run out of coffee by 8:30am (ouch!) when the session was due to start. Strangely, the organizers had not anticipated such a huge turnout as many were left standing without enough chairs, but not having caffeine in the morning was a cruel hoax, courtesy of Sony and NAB.
Understanding Stereopsis and 3D Image Capture
Peter Lude’ and Steve Schklair kicked off with an illuminating and sweeping explanation of Stereopsis. We began to grasp the concepts of divergence, floating windows, edge violations,vertical alignment and the “wow” factor. We also began to appreciate the difference between side by side cameras and beam splitters.
3D programming: Lessons learned
Al Barton, Patrick Devlin (Evergreen), Thomas Edwards (Fox Technical Group) and Jason Goodman (21st Century 3D) each took turns explaining their approach to 3D. The Fox sports reel was the most annoying and in your face, but Tom brought up an interesting dilemma: where does the ever-present score box go?. Evergreen’s production of the Dave Matthews concert was most exciting to watch. Jason Goodman (Call of the Wild) has been tearing apart and re-building the Panasonic DVX cameras and creating lightweight 3D rigs which work great on the steadicam. Their 3DVX 3.5 444 2.75″ 10 Bit Uncompressed rig warrants further investigation. The Red dual camera setup looks just plain big and unwieldy.
3D Conversion
Warren Littlefield (formerly NBC) gave the sales pitch for 3D describing when in 1987, Third Rock from the Sun created a special 3D episode as a lead-in for Gulliver’s Travels. As the “yes man” for 3D he was the used car salesman of the day, advising us that we should go out and stereo retro-fit all original content from the last 20 years. Chris Bond’s story was the most harrowing as he described the 2D/3D conversion of Clash of the Titans during which they had a mere 8 – 10 weeks working on an unlocked picture. The word on the street is the final product looks like a quickie, but the upside is Prime Focus has developed the know-how to turn around features under a tight deadline.
After lunch, Mark Schubin gave the Keynote address and reinforced many of the concepts we were introduced to earlier. He described all the 3D technologies past, present and future including the concept of POOT, which is “plain old ordinary TV” which I am starting to miss at this point. There is always something comforting about the format you know and grew up with.
A Case for Quality in Production and Post-Production
Buzz Hays (Sony Technology Center) talked about the importance of education and getting the D.P.’s. Directors, Game Developers and Editors on board. Based on their credits, Sony is clearly an industry leader in 3D and I look forward to dragging my students through their learning center.
After the Capture – What other Tools Exist?
Matthew DeJohn (In Three) described Dimensionalization as the patented process created by his company for 3D conversion. By this time, my eyes are hurting and every demo reel seems to feature converted and original 3D material and quite frankly, I am having trouble telling the difference.
So now it is time to quote, Jeffrey Katzenberg:
“All 3D is not created equal. It is first and foremost a very, very powerful creative storytelling tool”.
Stereography and Storytelling
I started reading the Bernard Mendiburu book, this morning entitled 3D Movie Making and I my review will post shortly. I enjoyed his rather flip examination of the creative process. Chuck Comisky (Avatar) is clearly a 3D god and lives and breathes this stuff 24/7. Phil Streather’s (PLF) reel was gorgeous but uneven. The bug footage was startling. Clearly you can shove a 3D camera into a macro nature scene and still achieve great results. By the time Phil, the indie filmmaker got up to speak, it was the end of the session. I was spent and so was most of the audience. The scene he showed with the clown in the elevator was painful to watch but this guy is someone we should keep our eye on. When micro budget filmmakers post their 3D films on youtube, I think this is a game changer.
This infographic easily illustrates four common types of 3D display.
http://www.onlineschools.org/blog/how-3d-works/image.jpg
The first is anaglyph (red/blue) 3D which has been the standard for many years for both theatrical and consumer electronics displays.
The second is polarized 3D, which is one of the many emerging technologies prevalent in many theaters around the world.
The third and fourth are home-video technologies.
–Tashi Trieu